J2me games with the use of sms sending from the playing process considerably extend the gameplayer's possibilities. ILOGOS develops both client and middle-tier applications, realizing such chart.
Sending the results via http and/or sms on the game server is a standard de facto nowadays. Competitions, fight for prizes, ratings of players on the aggregate of games - add interest to the games and allow feeling the spirit of rivalry. Plus there is intercourse and possibility to create mini-associations.
Games and appendixes with the usage of locality orientation (both by lbs-services of operators and by GPS) allow to view newly on the possibilities of mobile telephones as an interactive entertainment.
Possibilities of our developments prepared allow to collect information from external and internal GPS (at support of the proper standards by the producer), to inquire position of the subscriber from the server of the cellular connection operator, to process in real time (including Cldc1.0) and to build on the background of this information a game world with participation of a great number of players.
Bluetooth-multiplayer (unfairly ignored by many developers) in the near time, to our opinion, will become a fashionable tendency again, especially for the owners of telephones with support of 3D.
Questions of localization, so strongly agitating minds of developers only one-two years ago, were successfully decided by us. Our Localization Kit (part of Visual Resource Studio) allows us to produce games and appendixes, blamelessly localized on different languages: English, Russian, Spanish, Italian, German, Chinese simplified, Portuguese, and French.
The ILOGOS team has an experience of the project development of "games on subscription", in which a user gets a game free of charge, and in the process of the game pays, at pleasure, for additional possibilities via sms.